Arntz We Hilarious #1

One of the big influences behind the stylized design of Jazzpunk has been my favourite german isotype designer, Gerd Arntz. ¬†Pictograms are great for game designers as they’re all about iconic (recognizable) design and readability at a distance. For example, players should be able to recognize there’s a phone on the other side of the room, so that they’ll approach it and perhaps try to use it. Were I to design some crazy space phone, the player might ignore it because its so unrecognizable as a functional object.

Sometimes I would doodle captions or dialogue onto Gerd Arntz pictograms. I recently realized I had a bunch of these sitting around. So I present to you, the first in a series of Arntz We Hilarious ‘comics’: