One of the big influences behind the stylized design of Jazzpunk has been my favourite german isotype designer, Gerd Arntz. Pictograms are great for game designers as they’re all about iconic (recognizable) design and readability at a distance. For example, players should be able to recognize there’s a phone on the other side of the room, so that they’ll approach it and perhaps try to use it. Were I to design some crazy space phone, the player might ignore it because its so unrecognizable as a functional object.
Sometimes I would doodle captions or dialogue onto Gerd Arntz pictograms. I recently realized I had a bunch of these sitting around. So I present to you, the first in a series of Arntz We Hilarious ‘comics’: